I'm a Computational Media PhD candidate in the Interaction Dynamics Lab at UC Santa Cruz. I was previously a Digital Arts and New Media MFA student and an MS student in the Expressive Intelligence Studio also at UC Santa Cruz. I primarily study computational models of character interaction and theatrical practice. At the moment my work is focused on building interfaces and interaction models to facilitate new kinds of expressiveness between players and characters in digital games. Much of the inspiration for the modeling approaches I use is drawn from acting and directing practice in theater as well as computational caricature with the goal of making approachable, customizable systems for interactive narrative projects. Please visit my itch.io page for the official pages of my released games.
An interactive drama Ren'Py game using Puppitor that follows two young women on a road trip. It is a digital play about insecurity, communication, and the complexities of relationships as well as the nature of ghosts and golems. The MFA version of the game can be downloaded through its itch.io page.
Papers: AIIDE 2022, MFA Thesis
Papers: AIIDE 2023, AIIDE 2022, FDG 2019, MS Thesis
Inure is a fully 3D, six degrees of freedom, bullethell game built in Unity as my undergraduate senior thesis project. The project draws heavily from the mid to late 1990s era of science-fiction shooters for its narrative design, told mostly through radio chatter between points of action, and shmups like Ikaruga for the bullet absorption mechanic. Screenshots of the game from prototype to final version can be found here.
One of my small cast, near single setting stories that centers on a group of soldiers trapped in a building and forced to reckon with their identities as tensions mount. One of my main interests in writing this script was the responses different people have to their perception of self being challenged. Sometimes we embrace this and sometimes we violently push back and in doing so reveal more about ourselves than we normally would.
Best Student Paper Nominee
I created this class and added it to the Games and Playable Media catalogue to help undergraduate students practice their writing skills with games and other interactive media in mind. The structure was mainly focused around a bi-weekly writing workshop style classroom where students would bring in progress work to be read out loud by their peers or myself followed by a discussion and critique of what was read. I also scheduled time for group playthroughs of narrative focused games to give students a better idea of some of the variety in kinds of projects they might find themselves on.