Inure Prototyping and Development
Final Version
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A gif featuring the first interior segment of the game demonstrating the bullet collection and bomb firing mechanics.
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The first shot in the opening cinematic featuring the dreadnought against a star with a satellite in the foreground.
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The hangar that serves as the game's main menu and is heavily inspired by similar menus in FreeSpace and Star Wars TIE Fighter.
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The exterior section of the game featuring large amounts of debris from the destroyed fleet as described in the mission briefing.
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The first area inside the dreadnought featuring both static and targeted bullet patterns.
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The second area inside the dreadnought featuring more complex geometry as well as non-bullet hazards like the EMP generators.
Early Production
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The first pass at a diagetic HUD during production. Includes "rear view mirrors" that were later removed in development due to a lack of use.
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Updated HUD and shield effects that still include the rear view mirrors.
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Increased shipt hull integrity and lighting test.
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Area exit example and more lighting tests.
Original Digital Prototype
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Camera testing in the original prototype for Inure.
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Shield system prototyping for Inure.
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Shields running out and causing death in the final version of the Inure prototype that also included some basic bullet patterns.