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Inure Prototyping and Development
Final Version
A gif featuring the first interior segment of the game demonstrating the bullet collection and bomb firing mechanics.
The first shot in the opening cinematic featuring the dreadnought against a star with a satellite in the foreground.
The hangar that serves as the game's main menu and is heavily inspired by similar menus in
FreeSpace
and
Star Wars TIE Fighter
.
The exterior section of the game featuring large amounts of debris from the destroyed fleet as described in the mission briefing.
The first area inside the dreadnought featuring both static and targeted bullet patterns.
The second area inside the dreadnought featuring more complex geometry as well as non-bullet hazards like the EMP generators.
Early Production
The first pass at a diagetic HUD during production. Includes "rear view mirrors" that were later removed in development due to a lack of use.
Updated HUD and shield effects that still include the rear view mirrors.
Increased shipt hull integrity and lighting test.
Area exit example and more lighting tests.
Original Digital Prototype
Camera testing in the original prototype for Inure.
Shield system prototyping for Inure.
Shields running out and causing death in the final version of the Inure prototype that also included some basic bullet patterns.